GURPS Wild ARMS
Tonight's roleplaying game went well. Sam was missing, but that was okay, as his character was pretty hurt from the last gunfight the crew had been in. So the other three guys got to visit some ancient ruins, solve a few puzzles, duke it out with a giant hovering orb-robot, and retrieve the Vessel of Four Moons for a Baskar tribe. Next session: consulting the dreams of the Guardian.
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